You will join a team working on creating an ecosystem of highly visual iOS mobile and tablet applications for a high-profile consumer electronics client. You will lead in expanding this platform across new products by developing new architecture, new modules and formats. You’ll lead other iOS Developers, and you will partner with UI designers, 3D artists, and video production teams to create a uniquely designed platform that allows users to interact and virtually experience products before they become available.
As a Principal Mobile Architect, you’ve built multiple applications in Swift, either as a part of a larger team or as an individual lead. You’re up to date with the latest releases of Swift, iOS, and Xcode, and are interested in exploring new features. You’ve developed apps with custom interfaces with UIKit, and you know your way around debugging tools to sort out visual defects, performance issues, and memory leaks. While you may not have experience as a designer, an appreciation and understanding of the craft is expected. You should be able to create the architecture, define the development approach, set the engineering workflow, and strategize the scalability for the platform. You are able to draw upon your previous experiences to troubleshoot and solve issues as they present themselves.
Please note that candidates will be asked to complete a take-home coding exercise in order to better demonstrate their capabilities.