You will join a team working on creating an ecosystem of highly visual iOS mobile and tablet applications for a high-profile consumer electronics client. You will assist in expanding this platform across new products by developing new modules and formats. You’ll work alongside other iOS Developers, UI designers, 3D artists, and video production teams to create a uniquely designed platform that allows users to interact and virtually experience products before they become available.
As an iOS developer, you’ve built multiple applications in Swift, either as a part of a larger team or as an individual lead. You’re up to date with the latest releases of Swift, iOS, and Xcode, and are interested in exploring new features. You’ve developed apps with custom interfaces with UIKit, and you know your way around debugging tools to sort out visual defects, performance issues, and memory leaks. While you may not have experience as a designer, an appreciation and understanding of the craft is expected. And while you may not be a software architect, you should be able to understand how your components fit into the larger architecture and platform. You are able to draw upon your previous experiences to troubleshoot and solve issues as they present themselves.
Please note that candidates may be asked to complete a take-home coding exercise in order to better demonstrate their capabilities. Due to client security and confidentiality requirements, all candidates must work on-site - no exceptions.